Double Fine Productions has produced some of gaming's most fascinating story-driven adventure games over the last 20 years. Despite having potential in the film industry, Double Fine's founder and Psychonauts 2 creative director, Tim Schafer, is not interested in turning the studio's games into movies.
In his time, Schafer has demonstrated and evolved the storytelling capacity of video games. While working at LucasArts, Schafer worked on classic point-and-click adventure games likeFull Throttle, Grim Fandango, and Day of the Tentacle, games to this day remain at the top of the genre. After founding Double Fine, Schafer created experimental but just as iconic games likePsychonauts andBrutal Legend that combined the studio's talent for narrative with a plethora of different game mechanics. Formerly an independent studio, Double Fine was acquired by Microsoft in 2019, helping bring Psychonauts 2's development to a close.
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In an interview with IGN, Schafer reveals his disinterest in adapting any Double Fine game into film. Schafer spoke with IGN's Ryan McCaffrey, explaining how the studio has received many film proposal pitches in its time, but were all subsequently turned down. «We often get approached by people saying, 'Hey, can we turn this into a movie?' but, you know it's usually just a distraction,» Schafer states. For Schafer, his interests and passions lie in video game development, and developing Double Fine games into films would ultimately take away from what he really enjoys doing.
It is not as if Schafer is ignoring the potential success of Double Fine's IPs in other mediums, but is more so simply uninterested in expanding them
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