Rugby is far from a quiet sport, thanks to its rough and tumble nature, violent tackles, and incredible pace that can be breathtaking, yet frightening at the same time. Rugby 22 is the successor to Rugby 20, and another instance in which Nacon and the franchise’s development team attempts to master bringing the sport to consoles. After spending time with this title, it’s once again time to wonder as to not only about the future of rugby games, but also sports games as a whole.
The latest offering from Nacon features international teams from around the world, including powerhouses like France, Australia, and New Zealand. Additionally, Rugby 22 includes a number of association rugby teams from around the world, even though some go under generic names due to sponsorship issues. All of these squads can be used across the title’s various modes.However, the actual controls for Rugby 22 are where things get rather interesting. Thanks to the rather complex nature of rugby, Nacon and the developers for the title implemented systems that rely on fast senses and button mashing mechanics that share some striking similarities to past, and future, sports games titles.
In Rugby 22 scrums, players are tasked with playing what equates to a mini-game. Players need to move an icon with the left analog stick into a larger one that constantly moves around, in order to successfully win the push and gain possession of the ball. There’s not much skill to this at all .It relies more on fast sensory action than anything else, as opposed to actual rugby knowledge or skill. As far as rucks go, users need to add more players with either B or Circle to the pack in order to win possession. Again, more emphasis on actual button-mashing, and less on
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