Total War: WARHAMMER III has arrived on the scene and there’s a lot to be said about what went into the actual development of the game. Sportskeeda Esports' Jason Parker sat down with Andy Hall, Principal Writer for Total War: WARHAMMER III for Creative Assembly.
The conversation revolved around the development of the game, challenges with Total War: WARHAMMER III, and what the future could hold for the game. While the latest title may be the last game in the Total War: WARHAMMER series, there’s still a lot to see and do.
Q: One of the best features of Total War: WARHAMMER III is the variation in gameplay when it comes to individual factions. Were any of those particularly challenging to re-create in the game?
Andy: Like the army books that Games Workshop have so expertly crafted, it has always been a core pillar for the Total War: WARHAMMER games to ensure that each race is unique in nature and really exemplifies the asymmetry between them. Personally, I think Khorne posed the biggest hurdle for our team to navigate and meet our lofty standards.
As the Blood God, his modus operandi is relatively straightforward in nature in that he just wants to get straight into battles to destroy his foes in hand-to-hand combat, whilst forgoing any form of diplomacy and use of magic. This one-dimensional nature was a challenging nut to crack, but with some perseverance and iteration, Khorne’s playstyle has evolved to become of the most high-tempo and fun races to play.
Andy: We had long planned for the Ogre Kingdoms to be our early-adopter bonus and day-one DLC for a few key reasons. The first is that they bring a unique blend of morality to the game that isn’t inherently good or evil (then again, it could be argued that no one in this
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