Taking a hit in a Soulslike is a bad idea. This genre is known for its punishing combat, and in some titles, enemies can one-shot the player even late in the game, when they have the fanciest armor and a whole repertoire of powers at their disposal. Enemies are fast and mean, so blocking or avoiding a blow is the only thing that will keep the player alive.
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Action RPG Thymesia follows in the footsteps of other Soulslikes by putting an emphasis on brutal, high-stakes combat. The player can dodge as well as parry attacks, and learning when — and how — to do both is vital for success. Though Thymesia shares much in common with other games in its genre, its take on parrying is unique and can be tricky for beginners to learn.
Parrying works differently in Thymesia than it does in other popular Soulslike games, so veterans of those games will have a bit of an adjustment period. The most important difference is that there are two kinds of parry. Each of these parries can be further modified using talents, giving the player much more control over their parry than they would have in other games.
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The Dagger Parry is the simpler of the two, allowing the player to redirect an attack back at the enemy with a well-timed button press. The player can spam this to a degree due to its speed, but quick enemies will punish the player for this. Instead, it's always better to study enemies, learn their attack patterns, and parry appropriately rather than relying on the button-mashing. Pressing the parry button right before an attack strikes allows the player to Dagger Parry any attack except Red Attacks, which are unblockable and will break through any
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