The '80s was a weird era for lots of reasons, but looking back now one of the oddest things was the movie industry's penchant for making child-friendly spinoffs and merchandise for films that weren't really child-friendly at all. Alien, Terminator, Predator… they all had action figures and videogames that were semi-sanitised versions of the source material.
Prime among these is Robocop, Paul Verhoeven's satirical masterpiece about the future of law enforcement. A cynical and clear-eyed view of what the future might hold for inner-city America and its corporate overlords, the film is not just brilliant but incredibly violent: in a key early scene, officer Murphy is shot so many times it's almost comical. Almost.
Luckily I wouldn't see this until many years later, because for my boyish self Robocop was a game made by Ocean for the Game Boy, and it was awesome. All I cared about was that Robocop looked cool and it was a decent shooty platformer. Looking back now, though, I have to admit that like many '80s classics Robocop had a slightly depressing afterlife of spinoffs like this and sequels which don't really do the source material justice.
So to Robocop: Rogue City, and my cautious optimism that this may be one of the most decent stabs at the character in years. Partly that comes from developer Teyon's previous title, Terminator: Resistance, which is a slightly janky and barebones take on the future war seen in those movies—but what it absolutely nails is the atmosphere. It's a Terminator game that feels like it was made with real love for that world, in contrast to the 'good enough' miasma around everything else Terminator.
Robocop: Rogue City goes right back to that classic character design from the first film and, best
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