took the world by storm, breaking records and introducing a whole new flock of fans to both and the classic CRPG series. Naturally, thanks to the millions of copies that it has sold, many immediately thought that a sequel would be on the way, with Larian Studios helming it and delivering something truly remarkable once again. However, Larian has stated clearly that it isn't making any more games set within the universe, and has even returned the rights to the setting back to Hasbro.
Fortunately, there are plenty of other developers that could make , many of whom would be the perfect fit. However, no matter who makes it, needs to avoid falling into one obvious pitfall that has ailed so many potentially great games. In fact, it needs to learn one important lesson from a previous GOTY winner that was in its exact place garnering massive sales and critical acclaim before faltering with its very next step.
If a potential wants to succeed in the same way that did and garner not just the same level of critical acclaim, but also set new expectations for story-driven RPGs, then it needs to be as different as possible. That's not to say that it can't borrow some ideas or even try and achieve the same level of unbridled ambition that the third game managed. Rather, needs to do something really different, something didn't or even couldn't, otherwise it risks being a forgettable experience comparatively.
needs to do something really different, something didn't or even couldn't, otherwise it risks being a forgettable experience.
All too often, sequels rest on the laurels of their predecessors, as has been seen with Sony's narrative-focused sequels that don't move the needle as much as the originals. simply cannot afford to make that mistake, as is not just a great game, but one of the best RPGs ever made, and easily one of the best games of all time. There is a lot of expectation for a sequel to live up to, so much so that it wouldn't be surprising for Hasbro to leave a
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