In The Wreck, protagonist Junon is having what can only be described as an incredibly tough day. Her estranged mother is in hospital, and, worse still, she's unknowingly been signed up as her mother's advocate to make decisions in her stead if something serious happens. This would be a lot for anyone to process, but I get to see first-hand how Junon tries to digest this news, which is being delivered by a resident nurse. With a window into Junon's thoughts, I can see and hear her inner monologue as she reacts from moment to moment. Certain interactive words pop up, made distinguishable thanks to their red color, and when I click on them, Junon elaborates on that train of thought. This allows me to dig deeper to learn more about her, but it can also open up the way for more dialogue responses to deal with the conversation with the nurse.
Now faced with a difficult decision she's far from ready to make, Junon decides there's nothing else for it. Everything is just too much. It's time to get back into her car and drive away from this situation. Suddenly, though, she loses control of the wheel to avoid a deer on the road, and swerves right into a stone wall. The impact sends the car spinning. Personal items in the vehicle are sent flying before me in slow motion. When a compact mirror comes into focus, the scene dissolves away and I'm drawn into a memory through the object. This might be the first time I'm experiencing this crash, but it certainly won't be the last… it's not long before I realize there's more to this 3D interactive visual novel than I first thought. Much more.
Voltaire: The Vegan Vampire is an adorable agricultural roguelike with teeth
I'm a big fan of visual novels to begin with, so the unique style,
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