CD Projekt Red's latest update for The Witcher 3: Wild Hunt's recent re-release appears to be a bit of a double-edged blade. As beautiful as the next-gen version of the game may be thanks to its reliance on ray-traced rendering pipelines, such a substantial visual upgrade didn't come for free, causing some trouble with the game's performance.
The Witcher 3's update 4.01 came out early in February, promising a series of optimizations and general improvements to the game's visual fidelity. Performance, too, was a major point of contention, and CD Projekt Red assured fans that this new build of the game would perform better on all pertinent platforms. Now that experts have had the chance to thoroughly test update 4.01, however, it seems that the situation is still rather rocky.
Hilarious The Witcher 3 Clip Shows Horse Ride Going Horribly Wrong
According to Eurogamer's recent in-depth analysis of The Witcher 3: Wild Hunt's February update, patch 4.01 is fairly substantial indeed, but it isn't without fault. Testing has shown that the pros do outweigh the cons, and players can expect fewer crashes, improved reflection resolution, and optimized ray-traced global illumination, which all boils down to bolstered performance at the cost of a minor reduction to the quality of the game's ray tracing pipeline. The curious and problematic portion of the update, however, lies in the fact that while the consoles' RT-enabled modes have seen a performance uplift, the dedicated performance modes now run worse than they did before 4.01 came out.
While The Witcher 3 could certainly go toe-to-toe with some of the most visually impressive games on the market, its performance is still up in the air. Thankfully, PC players do get a mild
Read more on gamerant.com