Blizzard has released new development notes for The War Within Beta as of June 11th, detailing all the major changes including the Hunter rework.
Here are this week’s updates to the War Within Beta:
CLASSES - DEATH KNIGHT
Hero Talents
San’layn (Unholy/Blood)
Infliction of Sorrow has been redesigned – When Vampiric Strike damages an enemy affected by your Virulent Plague, it extends the duration of the disease by 3 seconds and deals 20% of the remaining damage to the enemy. After Gift of the San’layn ends, your next Scourge Strike consumes the disease to deal 200% of its remaining damage to the enemy. - An issue with Blood Beast heal and damage values have been fixed.
Blood - New Talent: Carnage – Blooddrinker and Consumption now contribute to your Mastery: Blood Shield. Each time an enemy strikes your Blood Shield, the cooldowns of Blooddrinker and Consumption have a chance to be reset.
Unholy - Decomposition now functions with Gargoyle.
- Ghoulish Frenzy is now a 1-point talent (was 2). Value at 1-point unchanged.
- Improved Death Coil is now a 1-point talent (was 2). Value at 1-point unchanged.
- Apocalypse now always summons 4 ghouls regardless of Wounds burst.
- Defile damage increased by 200% and no longer increases Mastery when dealing damage to enemies.
DRUID - Hero Talents
Druid of the Claw (Feral/Guardian)
Aggravate Wounds now causes attacks to increase the duration of Dreadful Wounds by 0.6 seconds (was 0.4 seconds), up to 8 additional seconds (was 6 seconds). - Killing Strikes lasts 8 seconds (was 6 seconds).
- Chance for Ravage to proc increased by 30%.
- Feral
Dreadful Wound damage increased by 10%.
Guardian - Ravage damage increased by 20%.
- Dreadful Wound damage increased by 10%.
Keeper of the Grove (Balance/Restoration) - Power of Nature treant melee damage increased by 200% (was 100%).
- Dream Burst damage increased by 100%.
- Grove’s Inspiration increases Wrath and Starfire damage by 15% (was 10%)
- Harmony of the Grove increases damage by 6% per treant (was
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