Like most of Supermassive Games' releases, The Quarry introduces the monstrous antagonists by putting the protagonists in danger. This can make it easy to miss the tarot cards, historical clues, and other evidence items hidden throughout The Quarry, but this guide provides a clear list of them all.
Chapter 3 picks up after a game of Truth or Dare goes awry, leaving the group of counselors to face The Quarry's unknown danger while avoiding deadly choices. This tense story combination can lead to missing vital collectibles since the game autosaves regularly, which makes save scumming impossible.
Beginner Tips For The Quarry
The beginning of Chapter 3 has lots of fun dialogue choices for the player, but it soon spirals out of control, and Abigail separates from the group. This makes up the first playable section of the chapter, with Jacob following after. In total, there are two Tarot cards, three clues, and one evidence opportunity.
Once the player gains control of Abigail, she can briefly explore the surrounding woods. Always walk straight ahead along the main path; eventually, the camera will change and reveal Tarot Card #5 on screen, but wandering too far will automatically trigger some story cutscenes. It is recommended to try a manual backup save as there is no chance to retry this section until reaching the end of the game.
After Abigail faces off against one of the monsters (and leaves Nick's fate up to the player), gameplay switches to Jason and Emma by the lake. Tarot Card #4 can be grabbed almost immediately once regaining control of Jacob by guiding him down the jetty. When the camera angle changes, press the command button to collect it; it's easy to spot.
From the jetty, keep walking up the path and head left along
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