The PS5’s design was influenced by “brutal meetings” which ultimately helped Sony make a stronger console, PlayStation 5 lead system architect Mark Cerny has revealed.
Speaking in a new video from Wired, Cerny touches on almost every aspect of the PS5, and how Sony met with developers to discuss what they needed to make the games they’d been dreaming of.
Cerny noted that it’s a “pretty recent” practice for hardware developers to meet with software developers during the design process, but that
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