In a video from Wired released on Friday, Mark Cerny, the Lead System Architect behind the PS5 hardware, breaks down the process of creating the incredibly popular (and powerful) console. Cerny touts the widespread adoption of ray tracing as just as significant a shift as the move from 2D pixelated graphics to 3D polygonal graphics in the 1990s.
“If you look at the 50 year history of games, it splits pretty neatly into two eras. The first era — Pac Man, Sonic the Hedgehog — is games that are
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