In January, Microsoft revealed its plans to acquire Activision Blizzard, one of the biggest publishers in the gaming world. The acquisition has a hefty $68.7 billion price tag attached to it, and once the acquisition is finalized, Microsoft will be the third-largest gaming company by revenue, with only Sony and Tencent ahead of it. Microsoft seems to be on a spending spree, because the Activision Blizzard acquisition comes after its acquisition of ZeniMax Media in 2021. Sony has not been staying out of the acquisition game and, following a string of acquisitions in 2021, it announced in 2022 that it would be acquiring Bungie for $3.6 billion.
With all the acquisitions going on, gamers have begun to grow concerned about the future of many franchises, and whether previously multi-platform franchises will become exclusives. One of the franchises that seem to have an uncertain future is Spyro, a series that was once synonymous with PlayStation but now, curiously, finds itself owned by Microsoft. Spyro's new home could mean a rejuvenation of the franchise, but it could also find itself forgotten in favor of more popular IPs.
How Ratchet and Clank Evolved from Spyro the Dragon
The Spyro franchise is one that features the platforming adventures of Spyro the Dragon. The first game, released in 1998, features Spyro going on a hunt to recover stolen dragon eggs and beat the evil Gnasty Gnorc. Spyro may be small and cute, but he is very capable, and he can overcome almost any obstacle with his wide wings and his fiery dragon breath.
The game was developed by Insomniac Games (which, at the time, was not yet owned by Sony) and released on the original PlayStation. Spyro was a hit, and it drew in enough gamers to warrant a sequel titled
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