I love Cyberpunk 2077 because I loved the original tabletop RPG setting. I wanted to be excited for the initial launch around 14 months ago, but it wound up a broken mess. Everyone I knew had intense problems with the game.
Now that patch 1.5 is here and the game has officially launched on next-gen consoles, I took a spin around Night City on the PlayStation 5 to see how it went. While I did see a glitch or two at the start, there were far and few between.
Welcome back to Night City. Here’s how my stay went.
I don’t want to beat a dead horse, but Cyberpunk 2077’s launch was not ideal. Delay after delay ultimately led to a buggy, unplayable pile of code. It was almost fitting since Night City is a broken, dystopian nightmare.
The 1.5 patch promised fixes for bugs, gameplay features, and overall improvements for the game. I picked this up because I have no preconceptions on what to expect. I know what everyone else knows, but I didn’t experience it myself.
My overall experience in the PlayStation 5 version of Cyberpunk 2077 was incredibly positive. The load times were fantastic, the gameplay was great. Cyberpunk’s Night City is a hellscape, but it’s one that I enjoyed taking a ride through.
I’ll be avoiding most of the story to not spoil it for people who wind up playing it for the first time like myself. But the story of treachery, betrayal, and degeneracy in Night City is well-told. Keanu Reeves was perfect for portraying Johnny Silverhand, and his presence only adds to the game.
The city itself is alive, and it shows on the PlayStation 5. Load time is fast, and NPC AI has improved for the better. Some NPCs are more aggressive, and if you’re hassling them, they’ll attempt to make you quit.
I didn’t find any bugs that caused the
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