If you'd told me back in December 2020 that not only would Cyberpunk 2077 completely capitulate on arrival, but I would still be talking about it 15 months later, I'd... well, I'd probably say if you're going to make predictions about my life, can you try the lottery numbers instead of being so dull, but the long and the short of it is I'm surprised that the game sunk so rapidly in public perceptions yet has never wandered far from my mind. I've beaten Horizon Forbidden West and have not vibed with Elden Ring (so now find myself bracing for the next ten years of open world games), and that has led me, like a broken Avenger, back to Cyberpunk. Despite all of its flaws, there's something strangely welcoming about Night City. But why am I still helping out the cops?
One of the most compelling parts of Cyberpunk 2077, as a thing to write about if not necessarily to play, is the many contradictions at the heart of it. It broke sales records while tanking stock prices. It was a technical marvel that couldn't run for five minutes without a hard crash. It promoted a transgender character creator, then offered up an extremely and explicitly binary world for us to wander in. It was the greatest game of all time, and a buggy broken mess. Then there's the cops: Cyberpunk's punkness goes beyond just the name and the genre it operates in, but through its musicality, focus on Johnny Silverhand, and clear anti-corporation messaging, it speaks with a tribal punk scream. But it also asks you to help out the cops everywhere you can, and I'm sick of it.
Related: Cyberpunk 2077 Killed Hype, But Elden Ring Brought It Back
I will admit there are some jobs for the police you do in Cyberpunk 2077 that add to the experience. Taking down the
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