Crytek has prepared a swathe of improvements for its stealthy shooter Hunt: Showdown, including a fix for a longstanding technical issue: the dreaded desync teleportation that most of us have experienced when climbing ladders or trying to wedge yourself through the same doorway that your teammate's in.
The forthcoming 1.9 update is currently being put through its paces on Hunt's public test server, but a full release date for the changes isn't set yet.
Although there are new gun skins, Legendary Hunters, map adjustments, and other stuff on the way, most of the changes are technical in nature. Here's the biggest stuff that stands out to me in Hunt's 1.9 update as someone who's put 200 hours into the game this year.
Crytek says: «Improved the audio tied to distant interior gunshots for better readability over distance. This should make it easy to determine if a shot was fired indoors or outdoors.»
Are those gunshots someone frantically killing a boss inside, or are they a spontaneous encounter between two teams? This small-but-significant change further emphasizes listening as a skill, one of my favorite aspects of Hunt.
A new kind of rotating store, this seems to be a fuller, themed implementation of the daily discounts currently in Hunt's in-game store, featuring «several infamous vendors.» We've seen this sort of thing in other online competitive games. I do like the idea of getting legendaries I already own at an occasional Hunt Dollars discount, which Crytek says you'll be able to do if one of your owned items shows up in the rotation. A separate store for Blood Bonds should also clear up the confusing shopping experience Hunt has right now, where some items can be purchased with earnable Blood Bonds and others are
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