Over the past few years, there has been an explosion of online survival games. Titles such asDayZ, 7 Days To Die, and Rust pit players not only against each other, but against the environment as well. Speaking of the latter, Facepunch Studio's notoriously unforgiving release is considered one of the most influential survival games available, up there with the likes of Minecraft and No Man's Sky. It may be difficult, but there are evidently fans out there who enjoy the punishing factor of it, and the developer is consistently updating the game.
The latest patch for Rust recently went gone live, rolling out a number of tweaks and quality of life changes. Perhaps the biggest update, according to a post on Steam, is the balancing of combat. Listening to player feedback, Facepunch has altered the gunplay in a number of ways to meet fan expectations. One such example is reducing the fuse time of the grenade, which is now at 2.5 seconds. A couple of the weapons, such as the M249, have been made more «aggressive,» while the slugs for the shotgun have been tweaked to make it more suitable for mid-range combat.
New Rust Update Adds Ziplines, Rail Network ‘Proof of Concept’, And More
While guns and other weapons in Rust are a key factor of the gameplay, there is more to the world. One of the other things July's patch improves is the loading time. Anyone who's played the game can vouch for just how long it takes to load into a game. The post on Steam says that there have been some optimizations, such as the «Asset Warmup» phase now beginning in the background. There's also been some quality of life changes, as well as improving the process of reporting «problematic content» in the game, which involves the implementation of an Offensive
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