Despite early success, recent months have shown how much Halo Infinite is struggling, even in comparison to a game with an infamously bad reputation. Infinite's initial Fall 2021 release was fairly well received - despite numerous expected Halo features absent at launch — in part due to the game's free-to-play multiplayer, with only optional in-game purchases for cosmetic items and season passes. Despite this, in under a year Infinite has seen an extreme nosedive in player count, at least on Steam. For a franchise that historically has been known for long-term multiplayer appeal, this is a bad sign — especially considering developer 343 Industries' post-launch support of the title.
Meanwhile, another Fall 2021 shooter has continued chugging along - Battlefield 2042. Steam user reviews for DICE's most recent entry in the franchise have never been kind, with «mostly negative» all-time reviews, and recent reviews only getting as high as «mixed.» Despite this negative reception, 2042's launch was still a high for Battlefield,which sold 4.2 million copies in its first week.
Related: I Can't Believe I'm Playing Battlefield 2042 Again
Neither game is doing exceptionally well based on Steam player counts. As of July 2022, both games' tend to peak between six and eight thousand concurrent players daily, and both saw significant jumps when new seasons launched earlier in the summer. However, 2042's new and returning players may have stayed on while Infinite didn't. The most recent numbers indicate that DICE's game has seen nearly twice as many players, as a daily average, than Infinitehas.
Additionally, Infinite had previously managed to maintain significantly higher player counts than 2042, but now struggles to do so. The newest
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