When I was little, all I wanted was for the Disney princesses to team up and save the day. That didn’t happen in any movie, but it didn’t stop me from pretending to do so with my friends.
Chronicles of Light: Darkness Falls, the new board game from Disney Villainous and Disney Lorcana publisher Ravensburger, finally lets me fulfill my childhood dream of a big Disney princess team-up.
Chronicles of Light: Darkness Falls is all about Disney heroines coming together to save the day. Players pick from four characters: Belle (Beauty and the Beast), Moana (Moana), Maid Marian (Robin Hood), and Violet Parr (The Incredibles). The generic fantasy title hints at the threat itself: a nebulous darkness is coming, and it will destroy the game’s setting, the Realm of Light. But the big bad evil being a blank slate isn’t necessarily a bad thing, considering how customizable the game becomes when you start playing.
The setup process is a huge part of the fun. Depending on how many players there are and which characters you pick, different map tiles become available. You get to put these together however you want, so long as the paths connect. And the end goals of the game depend on which quest cards you select. Each character comes with four quest cards, and each has different endgame conditions. Quests usually involve traveling around the map and delivering various items to specific locations — but the more you travel, the more chances you have of running into Shadow Villains, who must be defeated via simple dice-roll battles. The villains on the board all take the form of the main foes of whatever characters the players picked. So for Belle, that’s Gaston and LeFou; for Maid Marian, it’s Prince John and the Sheriff of Nottingham, among others.
Each character has four unique actions, and they’re all pretty varied. The first combination I played with was Marian and Moana, who both had pretty solid healing and movement buffs but didn’t have an edge in combat. The Belle and Violet
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