Starfield is set to be a groundbreaking new frontier in Bethesda's long history of open-world experiences. The game clearly mirrors its peers in many ways, taking notes from The Elder Scrolls and Fallout and moving them to a new setting.
Bethesda's open-world games have a proud history of in-depth character interactions alongside their exploration and action. Most of their open-world classics allow players to design their main character.
Voiced dialogue comes from other characters while the player character selects silent options from a menu. Starfield seems to follow that proud tradition.
Bethesda's official Twitter account for the game announced on June 13 that dialogue would follow the classic format. This came as a balm to some while enraging others, mostly due to one controversial game in Bethesda's library.
Dialogue scenes in first-person with silent protagonists, leaving the player to select options from a menu began in The Elder Scrolls IV: Oblivion. The game set forth many conventions that remain common today in Bethesda's output. The protagonist of Fallout 3 and The Elder Scrolls V: Skyrim does not have any voice lines.
The big exception was Fallout 4, which featured a fully voiced protagonist. This means that the 2015 entry in the franchise had to record thousands of possible lines for the protagonist.
Fans were intensely divided about the voiced protagonist. Some considered it a leap forward, believing the silent protagonist to be old-fashioned. Others felt that the old way was iconic and that changing it was a sin.
Subsequently, fans are divided on Starfield's silent protagonist. Some welcome the return to form, while others see it as lazy for such a huge game. Given the blowback to Fallout 4's voice acting,
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