The Legend of Tianding takes players to the streets of Taipei in the early 20th century, having them take on the role of Liao Tianding, a Taiwanese outlaw fighting against colonial Japanese rule. Using acrobatic combat (involving a grappling hook and weaponized waist sash), players will strike out into this vision of that time in history, fighting against cruel villains as they take in the games, places, and stories of Taiwan of the 1900’s.
Game Developer sat down with the developers at Creative Games Computer Graphics Corporation, creators of the historical beat ‘em up, to talk about the long journey to bring this Taiwanese folk hero to digital life, the work that went into capturing the look and feel of 1900’s Dadaocheng for the game, and the importance they placed on sharing places, activities, and stories from Taiwan with the world.
Game Developer: What interested you in telling the story of Liao Tianding? In turning it into a beat 'em up?
The story began in 2003 when Maso Lin studied for a master's degree in multimedia. He tried to develop a Flash engine action game about Taiwan. However, due to a lack of time and manpower, he only finished a prototype that nevertheless attracted a lot of attention.
Development on this project was put on hold until April 2019, when PP Wang built a team and invited his former colleague, Maso, to start this project. All members of the team had a passion for 2D platformer games and wanted to share a folk story about Taiwan with the world. With that, Liao Tianding became an ideal main character of a 2D platformer game for his distinctive personal style, such as kung fu with a red waist sash and dagger, as well as his legendary exploits in Taiwan during the colonial period.
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