The Last of Us Part I is set to make the game even more accessible and it'll use the PS5 DualSense to do it.
The Last of Us 2 was widely praised for its extensive range of accessibility options but the PS5 remake of its predecessor is set to take them even further. Over on the official PlayStation blog(opens in new tab), game director Matthew Gallant says, “we’re expecting this to be an accessible experience for blind players, for deaf players, for players with motor accessibility needs.”
A particularly innovative feature is that it’ll be possible to play dialogue through the DualSense wireless controller’s haptic feedback. Gallant explains that this feature, which started as a prototype but proved successful during playtests, means that “a deaf player can feel the way a line is delivered, can feel the emphasis, along with the subtitles to give some sense of how that line is delivered.”
Other accessibility features highlighted by Gallant include audio descriptions for cinematics, which are also shown in the trailer. “We partnered with Descriptive Video Works,” Gallant writes, “a professional service whose background is TV, movies and video game trailers, and integrated it into the cutscenes and across all our localized languages.”
The brief trailer gives an overarching view of the features that we can expect in The Last of Us Part I, picking out individual features such as the game's high contrast mode, story and combat subtitles, traversal audio cues, enhanced listen mode, and its motor accessibility options.
The accompanying blog post, however, goes into much greater detail and we recommend checking it out to see the full extent of the features available. It includes information on the game’s three accessibility presets.
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