The Last of Us’ standalone multiplayer might be Naughty Dog’s most exciting and intriguing project in a while, mainly due to the fact that it is indeed a multiplayer game, but also narrative- and character-driven. One of the few official details shared about the untitled project is that it takes place in San Francisco, making its locale new to players and The Last of Us universe in a way that will surely create a new dynamic in gameplay and story. Further, by the time it comes out, Naughty Dog may choose to introduce a bunch of new features and mechanics that were not present before in the franchise.
Because it is part of The Last of Us franchise anyway, it only makes sense that it would develop itself from the foundations of The Last of Us Part 1 and The Last of Us 2. It has not been stated one way or another, but The Last of Us 2’s combat, stealth, and traversal are expected to return in the multiplayer project. If so, there are key mechanics that it must include to make it a phenomenal PvP experience, and also a potentially rewarding PvPvE experience as well.
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One mechanic that The Last of Us 2 implemented to its stealth and traversal was the ability to crawl around in a prone position on the character’s stomach. This allowed Ellie and Abby to get as low as possible while scrambling in tall foliage or narrowly slipping beneath dilapidated vehicles for cover.
Prone positioning drastically changes how players assess their environments for use in traversing or sneaking about, particularly when they could either avoid all enemies or ambush them from a better angle. Tall foliage, for example, can be used to slip past any unsuspecting enemies, but they could still see the player if
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