Cult of the Lamb may be the first cult-running simulator I’ve played, but it’s carrying on a proud video game tradition that I’ve seen in the medium for decades. Like The Witcher 3, Horizon Forbidden West, and Knights of the Old Republic before it, Cult of the Lamb has a distractingly good game within the game. This time around, it’s called Knucklebones, and I am determined to be the very best like no one ever was.
Knucklebones is simple enough. It’s the kind of game you could play in real life (provided you have easy access to 18 six-sided dice). Each player plays on a 3x3 grid which is divided into three columns. Each time you roll a die, you must place it into one of the columns. If you can line up two or three of the same number in a column, its worth multiplies exponentially. But, if your opponent plays a die of the same numerical value in the equivalent column on their side of the board, it will take out any matching ones on your side. This is annoying if you have one die with that number, but if you've built out a column with two or three, it's devastating to your score.
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Your Knucklebones teacher and first — for me, so far, only — opponent is Ratau, an elderly former "chosen vessel" of the game's ancient, evil god who has been sent to guide your lamb on their path. Basically, he's an old retired rat who lives in a Lonely Shack to the north of your village, and will take any opportunity to play Knucklebones with you. Thankfully, given that cash can be difficult to come by in the early game, he also loves to bet on it.
Money brought me to Ratau's shack for a few games early on. But, as you get further into the game, the amount of scratch you
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