Of the vast library of Star Wars games amassed over the years, none is more widely adored than Knights of the Old Republic. A gripping main narrative, some first-class world-building, and characters that each have their own unique personality and motivations, all come together to make Knights of the Old Republic not just an excellent Star Wars game, but a superb RPG.
For years, fans have been asking for a remake of the game. Not just a port to current consoles, but a fully-fledged remake, just like Final Fantasy 7 recently received. Fans are getting what they asked for, as a KOTOR Remake was announced last year, coming exclusively to PlayStation 5 and PC. According to a recent rumor surrounding KOTOR gameplay changes, Aspyr is apparently revamping the combat mechanics from the original, but it really shouldn't worry fans.
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Knights of the Old Republic still holds up today in many ways. Its story is still just as compelling, even when the player knows the twists it takes, the KOTOR characters are just as relatable and unique, and the game has so many world-building references and lore tidbits that subsequent playthroughs are all but necessary to catch them.
However, KOTOR's turn-based combat has not aged so finely. The original game, much like BioWare's titles before it, uses a dice-rolling system, based on tabletop games like Dungeons & Dragons. For every attack that was made by the player, a hidden set of dice behind the scenes would roll, dictating whether the hit lands or not. This system is the same for all attacks in the game, from lightsaber flurries, to blaster power shots, and force powers, everything is dictated by the roll of a die.
In theory, this system is
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