The remake of Star Wars: Knights of the Old Republic shouldn’t be canon, even though it’s arguably the most beloved Star Wars video game of all time. Although once considered canon, KOTOR was moved into Star Wars' Legends continuity when Disney acquired Lucasfilm in 2012. While elements of the games and expanded material have been referenced in canon Star Wars material, the new High Republic publishing initiative, set 200 years before the events of The Phantom Menace, contradicts multiple elements of KOTOR, making it difficult for a full remake to be made canon. Bringing KOTOR into canon would undermine the High Republic, and potentially even make Star Wars even more confusing for gamers who don’t keep up with the franchise’s minutia.
Knights of the Old Republic, developed by BioWare and published by LucasArts, launched on the original Xbox in 2003, eventually coming to PC a few months later. The game takes place roughly 4,000 years before the Skywalker Saga movies, following the story of a Republic soldier who trains to become a Jedi. The player, who makes decisions that push their Jedi toward either the dark side or light side, is tasked with confronting Darth Malak, a Sith lord that has been terrorizing the galaxy.
Related: BioWare Not Working On Star Wars: KOTOR — Remake Is The Right Decision
While the game made a big splash in both the Star Wars and gaming worlds, spawning a Star Wars: Knights of the Old Republic sequel, an MMORPG and numerous books, it was removed from the Star Wars canon when Disney purchased the franchise in 2012. Like the rest of the Expanded Universe’s books and video games that were released mainly throughout the 1990s and early 2000s, Knights of the Old Republic became a part of Star Wars
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