Ubisoft's open-world game Immortals Fenyx Rising is an epic action-adventure that weaves a narrative through a world inspired by Greek mythology. Playing as a customizable Fenyx, gamers explore the lush landscapes and monster-strewn environments by foot, on horseback, or by taking to the skies as they navigate the seven distinct realms modeled after Greek gods. It's undoubtedly a beautiful game and received praise for its engrossing narrative, balanced humor, and fun combat. However, for better or worse, Immortals Fenyx Rising also received multiple comparisons to Nintendo's genre-defining The Legend of Zelda: Breath of the Wild.
Games are always going to be inspired by other games. This is true of any medium where outputs interact with each other instead of existing in separate bubbles, and creativity is consciously and unconsciously a combination of different influences. This isn't necessarily a bad thing either, as fans of one game can find other titles that they're almost guaranteed to like if they follow in a similar vein. However, it can be detrimental to the newer game, and players are hoping that Immortals Fenyx Rising's sequel tries to set itself apart from Breath of the Wild more than its predecessor managed to.
5 Mythological Settings That Would Be Perfect for Immortals Fenyx Rising Sequel
On the surface, Immortals Fenyx Rising is very similar to Breath of the Wild. Both games utilize that sun-drenched aesthetic of verdant environments with a slightly cartoonish artsyle. They both feature physics-based puzzles that are dotted around their large, open-world maps that require players to do a bit of thinking in between the action and combat. In terms of traversal, both Immortals Fenyx Rising and Breath of the Wild
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