The First Berserker: Khazan was among many games placed under the spotlight during this year's Gamescom, and for good reason. The game in development by Neople is incredibly promising, thanks to an interesting setting, high production values, and a hardcore action role-playing game experience inspired by the Souls series, whose quality feels quite close to that of its illustrious inspiration.
After trying out The First Berserker: Khazan, I had the chance to talk with game director JunHo Lee and Neople CEO Myeongjin Yun about the game's settings, mechanics, and PC-exclusive features like NVIDIA DLSS 3 Frame Generation. Enjoy!
The interview was conducted via an interpreter and has been edited for clarity and brevity.
The First Berserker: Khazan is based on the Dungeon and Fighter series, which is not very well known in the West. Is the game a good introduction to the franchise?
We love Dungeon and Fighter, and we have been playing it for a long time. We started The First Berserker: Khazan project because we wanted more people to enjoy the series, and we focused mostly on two things during development. We wanted to make a game that fans of Dungeon Fighter would enjoy, but also those who didn't know much about the series. We put a lot of effort into appealing to this untapped player base and making them more interested in the series, so the game is most definitely a good starting point.
The First Berserker: Khazan feels a lot like the Dark Souls series. In the past few years, we have seen many Soulslike games, and it has become a little difficult to emerge. What makes the game stand out?
When we started working on the game, we wanted to leverage some of the features that make the Dungeon and Fighter series unique, such as fast-paced and intense combat and high challenge level. Ultimately, we brought these features into a 3D action game while also thinking about what kind of game players
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