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I’ve been talking with our speakers for our upcoming metaverse event to get a preview of their views on challenges in building the metaverse. And one interesting thing I’ve heard so far is problem of the sniper and the metaverse.
Kim Libreri, chief technology officer at Epic Games, brought it up to me first in a preview of our talk at GamesBeat Summit: Into the Metaverse 2.
As Libreri described it, the challenge of the metaverse — the universe of virtual worlds that are all interconnected, like in novels such as Snow Crash and Ready Player One and the latestMatrix Resurrections movie that Libreri is actually in— is that it’s a networking problem.
“Normally, the way that people would think about distributing a hugely parallel world is you’ll divide it into a grid,” Libreri said. “And players would be in little areas of that grid and move from grid to grid to do it.”
The 2nd Annual GamesBeat and Facebook Gaming Summit and GamesBeat: Into the Metaverse 2
January 25 – 27, 2022
Above: Kim Libreri is CTO of Epic Games.
In a racing game, this kind of rendering of a game world works pretty well and isn’t as hard to do. The car driver will be in one grid and may be moving on to the adjacent grid, but this kind of movement is something that a connected computer can keep up with. But the sniper in a combat game is harder.
“If you’re on the top of a mountain, and you have a high-powered sniper rifle, and you look through it, and you can see somebody that is miles and miles away,” Libreri said. “Now you’re not only just having to
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