One of the biggest changes in Dying Light 2 is the way it handles the day/night cycle. Rather than driving you out of the darkness and into the closest safe house where you can sleep until morning, Dying Light 2 provides you with the means and incentives to stay out at night and continue exploring the City. This new approach has made me realize how oppressive the original’s night sequences were, and now I don’t think I could ever go back.
In the first hour of the original, you’re taught that you should never be out at night. The thin, shambling hordes of infected are weak during the day, sapped of their energy by the sun’s ultraviolet light. These are the weakest zombies that weren’t able to make their way to the safety of darkness indoors. At night, the strong flood the streets, ready to hunt. Among them are the Volatiles, which are the fast and agile infected that can climb buildings and kill you in a single blow. Aside from earning double experience, there’s no reason to be out at night. If you get spotted by a Volatile, they’ll chase you to the closest safe zone you’ve unlocked.
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Nighttime isn’t off limits in Dying Light 2, you merely have to adapt to the way the world changes at night. The powerful infected still hide away indoors during the day, but now when they spill out onto the streets at night, those indoor spaces become explorable areas for you to loot. That means there are two distinct phases of exploration in Dying Light 2: the day is traveling long distances and exploring the city from the streets, while the night is reserved for exploring all the indoor locations where you’ll find the best gear and crafting resources.
Volatiles
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