This article is part of a VB special issue. Read the full series here: The metaverse — How close are we?
If there is a small circle of people to ask how realistic we can get when we try to make a world seem flawlessly realistic in the metaverse, Kim Libreri is one of those people.
Libreri has had a long career at the intersection of movies, special effects, games, technology, and science fiction. He created the famous “bullet time” scene in the original film, The Matrix. And he made the shift from linear film to visual technology for games, and he now the chief technology officer of Epic Games. And he has made some memorable demos at Epic like Hellblade, Siren, and A Boy and His Kite. He also happens to have a cameo role in the The Matrix Resurrections film that came out in December with original stars Keanu Reeves and Carrie-Anne Moss.
I spoke with Libreri in a fireside chat at our GamesBeat Summit: Into the Metaverse 2 online event. I asked him what he thinks of the convergence of games film and the technology used to make them. Epic Games showed that with its demo for the PlayStation 5 and Xbox Series X, dubbed The Matrix Awakens.
“It’s pretty awesome to see how things are coming together. Even when we made the original The Matrix movies 20 odd years ago, it really was our desire to make the imagery for the original movies in a way inside the computer. So to actually see that is possible in real time is a kind of fulfillment of what we were all sort of dreaming of 20 years ago.”
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