Striking Distance Studios is under fire for reportedly leaving developers out of The Callisto Protocol's credits. Now, IGN's own reporting corroborates the accounts that key names were left out of the game's credits, and IGN has heard that issues with crediting on games directed by Glen Schofield date further back than just The Callisto Protocol.
In a report from gamesindustry.biz earlier this week, sources told the publication that an estimated 20 developers were omitted from The Callisto Protocol's credits. IGN spoke to two former employees of Striking Distance Studios, both of whom worked at the company during The Callisto Protocol's development, and have confirmed details from the report.
One of the employees we spoke to was included in the credits, despite working with the company for less than a year of Callisto Protocol's development time. However, they told IGN that "some key folks weren’t added" to the credits.
"I can tell two people weren’t added to the credits," the developer tells IGN. "One of them, I have a feeling it was because of drama within the department itself and that’s why they weren’t added. But the other one, I’m shocked because they worked on some key elements and had started coming up with design features that are in the game today, but they aren’t in the credits at all."
This former employee suggested the blame could fall on the department leads, rather than the higher-ups at Striking Distance Studios, like CEO Glen Schofield. This source says that higher-ups don't know everyone who came and went from Striking Distance Studios because of the high volume of turnover during Callisto Protocol's development.
However, our second source does place some of the blame on Schofield. This former employee
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