An estimated 20 developers who worked on The Callisto Protocol were reportedly left out of the game’s credits by Striking Distance Studios.
According to GI.biz article, the individuals omitted from the end game credits included senior developers, directors, team leads, and a number of employees who worked on the project for over a year and contributed heavily to the game.
"I understand if a contractor does a small amount of work for a few months and is left off, but we're talking full-time employees with over a year invested in the title, and had a hand in significant parts of the product," said one unnamed developer. "That's where the surprise has come from for a lot of us."
Sources also aired grievances related to the general level of inconsistency present in the crediting of The Callisto Protocol. A number of developers were labelled as having provided “additional" help, while others were clumped together into a “miscellaneous" category that came at the very end of the credits.
"There was definitely some amount of playing favourites with the people who got credited," said another source. "My impression is that they pretty much picked people they liked or had some sort of relationship with, and those would get credit and the others wouldn't."
Furthermore, according to the sources, Striking Distance Studios had not communicated any policy explaining that developers would be omitted from The Callisto Protocol’s credits if they left before the project was complete.
In a Tweet prior to The Callisto Protocol’s December 2022 release, Glen Schofield revealed that the team had been crunching to get the game ready for launch by working long hours for “six to seven days a week”.
In a subsequent interview with Inverse, Schofield took
Read more on ign.com