There’s an undeniably great game lurking just under the surface in Abermore. Inspired by the likes of Dishonored, it takes concepts like The Outsider’s gifts and sandbox levels and mutates them to fit a unique formula through Tarot Cards and condensed open-ended heists. It’s just too bad that in its current state, the game is packed with so many bugs that it feels broken. We can’t help thinking that the true Abermore you can feel in the game’s undertones will never see the light of day.
Well-realized ideasAt the heart of Abermore is a genuinely impressive game. Players begin their journey as a stowaway on a ship. After a brief tutorial, in which you’re introduced to the god of thieves, Lady Luck, everything is thrown into chaos. It’s reminiscent of Dishonored in so many ways, from the way you’re taught basic actions through what feels like a small dare, to the impossibly strong enemies you must sneak past while armed with nothing but a magic Tarot Card.
From there, you’re introduced to the rest of the cast, the lowest of the low in a stratified city that’s getting ready for the biggest feast of the year. You’re going to break into the biggest and most luxurious house on the day of the feast to pull off the greatest heist Abermore has ever seen. But you need to learn your craft first.
Over the course of the next seventeen days, you pick and choose jobs by speaking to people around Abermore and the Black Market, the place where the scum, poor, and unfortunate from around the city all wash up eventually. Some jobs can be completed on any night, while others are only available on the day you get them. These are randomized with each playthrough, meaning every time you restart you’ll have a unique campaign.
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