The Very Big Indie Pitch is a speed-dating style pitching event that you can find at all of our Pocket Gamer Connects events, as well as at selected gaming events around the world. This pitching competition brings together a variety of unreleased and released games, all joining the pitching gauntlet to go up against our panels of judges.
They've got five minutes to pitch their game at each table, quickly getting through their entire presentation, before the judges get together to pick three winners and provide feedback for their games and pitches.
If you are looking to get more of a glimpse of what The Very Big Indie Pitch is like, we've sat down with Oscar Ruiz of Chorrus Games, to talk about their game Radiant: Guardians of Light, which came third place in our most recent Very Big Indie Pitch at Pocket Gamer Connects Helsinki.
Tell us a little about yourself and your indie studio - who is on the team, and what are their inspirations?
Chorrus Games is an indie game development company based in Madrid, Spain. Since our first launch in 2014, we've brought over 50 game ideas to life, with more than 30 million downloads to date. Our team’s passion for creating unique experiences has driven us forward from day one.
The core team behind Radiant: Guardians of Light consists of myself, Oscar Ruiz, and Roberto Martinez. Roberto and I have been the creative foundation of the game since the very beginning—Roberto handled the art and story, while I took charge of game programming, design, and general production. We've worked on the game for over two and a half years before expanding the team. David Escalona then joined to craft the soundtrack, which perfectly complements the world of Radiant, adding depth and emotion to every scene. Later on, Andries van Heerden came on board, providing invaluable programming support, ensuring the game runs smoothly and lives up to its potential.
Our inspirations come from our love for classic Beat 'Em Up games and fantasy RPGs. We wanted to
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