BioShock is one of gaming's most unique franchises, with overt political messaging weaved into the main narrative of all of its releases. Equally important are components like tone, gameplay, and setting, with the franchise often being praised for its use of the latter. Cloud Chamber is at the helm of the latest installment, so there's still question marks surrounding how well the upcoming title will live up to the previous games, as they all seem to share a common theme of irregularity. 2007's BioShock is far from predictable, and being a significant break from the norm in the first-person shooter genre made it truly beloved. BioShock 4 has to capture the same magic that was present in abundance in the past, and it could all start with where the game takes place.
From the deep, dark, and claustrophobic maze of Rapture to the false-utopian hellscape of Columbia, any great BioShock experience lives or dies by its ability to create and utilize a gorgeous, immersive, and dangerous world. Environmental storytelling was nothing new when BioShock hit shelves, with Irrational Games' own System Shock 2 going far to popularize the genre. BioShock 4 will almost certainly follow the same format, so it has to wield the perfect location, inviting players to explore all it has to offer in search of its secrets.
BioShock 4 Could Be Revealed This Summer
The submerged setting of BioShock and BioShock 2 is one of the very finest in all of video games. Its haunted halls and decaying walls are stuffed with dense atmosphere around every corner, and the tone that both games so heavily rely on is a direct result from what Rapture offers. The civil war that happens between objectivist creator Andrew Ryan and Frank Fontaine renders the city under
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