FromSoftware is legendary for its incredible bosses. Thrilling combat, captivating creature design and haunting settings have given us over a decade of unforgettable encounters. As we ready to see what awaits us in Elden Ring next month, we reached out to PlayStation Studios developers to ask them their personal favourite moments from across Sekiro: Shadows Die Twice, Bloodborne, the Dark Souls series and Demon’s Souls.
But to kick us off, we posed the same question to the creator of the Souls series himself, Hidetaka Miyazaki.
“If we’re talking about a boss that I’m ‘most proud of’ (to use those specific words), it would probably be the Old Monk from Demon’s Souls. The reason being is there was a lot of pushback against that design and what we were trying to do with it. But it was something I really, really wanted to do. I wanted to get that boss concept into the game, both from a visual design perspective and gameplay perspective, including the multiplayer element. From both the implementation and fun factor, we got a lot of pushback, and no one believed in it at the time. But in the end, we came through, and I think it turned into an intriguing boss that the fans appreciated.
With Demon’s Souls, there were a lot of mechanics throughout the development that were difficult to design. For instance, the asynchronous online features were complicated, but I think the Old Monk encompasses those tribulations and how we pushed through and made something we were proud of.”
“It’s 2009. I’m hours into my Demon’s Souls playthrough when I encounter the Old Monk in world 3-3. It differed completely from all the bosses that came before: he was small, and he dodge-rolled everywhere, nearly mirroring how I played. Almost instantly,
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