Elden Ring is right around the corner now, as the game is set to release in just over 2 weeks. Elden Ring's creator Hidetaka Miyazaki has been drip-feeding fans small details about the game for the last 2 months such as a recent reveal from the Elden Ring Twitter page unveiling the concept art for some of its classes. Now, thanks to interviews, Miyazaki has revealed the amount of effort it took FromSoftware to design the game's world.
In a recent interview with Edge Magazine, Miyazaki acknowledged that the reason for Elden Ring's delay was owing to the company getting to grips with open-world game design. Miyazaki stated that the level of freedom that FromSoftware originally hoped to achieve ended up taking more time to implement than expected. Miyazaki went on to note that Elden Ring became gradually more complex over time, and therefore more time and effort was needed to debug and check the quality of the game.
Rumor: Elden Ring PS4 and PS5 File Sizes Revealed
According to Miyazaki, making the FromSoftware formula work on a larger scale was difficult, as the company had to focus on the rhythm and flow of the game in order to keep players from getting bored. In the first 3 Dark Souls games there was very little about the world that was not directly designed with some form of human input, whereas with Elden Ring around 80% of the vegetation was procedurally generated.
Miyazaki has been very vocal about the game lately, as he even mentioned that many FromSoftware Easter eggs will make an appearance in Elden Ring. Fan-favorite NPC Patches will make a return in Elden Ring, and will most likely try and kill the player's character as he has done in nearly every other Souls game he has appeared in thus far. The moonlight
Read more on gamerant.com