Of the four classes within Deep Rock Galactic, the Gunner is ostensibly responsible for ensuring that all manner of creepy crawlies don’t overrun the squad. The Gunner manages to step into this role with ease with the unlock of the second primary weapon, the Autocannon.
All Autocannons aren’t necessarily built the same, however, and this depends primarily on what Deep Rock Galactic perks, known as the build, you’ve opted for in the equipment screen. Here are the three best Autocannon builds, from worst to best, and when you should be using them to clean Hoxxes of its pesky pest problem.
Build conceptsWhen discussing builds in Deep Rock Galactic for weaponry (or the Drone), the standard format lists numbers with backslashes in between, such as 1/3/2/3/2, for as many build parts as there for the specified weapon. The screenshot below notes a 1/1/1/1/1 build for the Autocannon, as the first perk is selected for each gear modifier.
The second thing to note is that there is not a ‘one size fits all’ approach to builds in Deep Rock Galactic. Players may find themselves against multiple armored enemies, or airborne creatures, which could mitigate certain gear selections. While many players will find a singular strong build that they will keep throughout their time in Hoxxes, others prefer to mix and match depending on map modifiers and difficulty level.
The Autocannon itself is a unique weapon, marrying the rapid-fire speed of the Minigun with AoE damage. With a five-second reload speed matching well with its relatively deep drum size, the default Autocannon is a strong pick for any Gunner unless an air-heavy map is on deck.
The Spray and PrayThe first build worth a look is built for sending large amounts of ammunition
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