There are five classes of soldiers in XCOM 2; nine, if the robotic SPARKs and three DLC Resistance Faction classes are included. Each class has its own unique skill-sets and weapon options that differentiate them from the other classes. This gives the player a generous amount of options when building their squads, which can range from four to six squad members.
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There are several factors that go into how well a build will work. The classes, available weaponry and armor, probable enemy units that will be encountered, and the soldiers' rank all play a critical role in build strength. The best XCOM 2 squad builds below will use all classes, weaponry, and armor from the base game, as well as those added in the DLC offerings and the War Of The Chosen expansion.
This early-game build is for players trying an XCOM game for the first time. The Beginner's Build is comprised of two Grenadiers, one Ranger, and one Sharpshooter. Specialists are great additions to a squad, just not this squad. In the early part of the game, the player probably won't be encountering any robotic enemies to hack.
Also, in the early missions, players should expect their unarmored soldiers to die from one hit; they might survive being hit, but probably not. The medical abilities of Specialists are more helpful later in the campaign when soldiers have more health. Two Grenadiers allow the player to use a scorched-earth strategy, which increases the likelihood of their soldiers surviving.
This build becomes a safe, and effective, build after a player has gotten some armor and advanced weaponry for their soldiers. A standard mid-game build should have two Rangers, One Specialist, one Grenadier, and one Sharpshooter. The Rangers will
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