The next game from Sun Dogs designer Nic Tringali ticks a lot of boxes for me. Like Alice0 wrote when The Banished Vault was first announced seven months ago, the idea of exploring space in "an interstellar gothic monastery" is obviously an instant yes, but I'm also drawn to its neat, grid-like maps of its procedurally generated solar systems, as well as the haunting monochrome portraits of your band of exiled survivors. It looks stunning, and happily the wait for it is almost over, as Tringali and publishers Bithell Games have announced it will be coming to PC on July 25th.
Born out of Tringali's love of board games and mathematical space travel, The Banished Vault will be a run-based game with dice, resource management and construction, he told me at GDC earlier this year. "[The Vault] is a big mothership, it's a gothic monastery, and it's like a big city. It goes from star system to star system, and there's a big inciting event at the start of the game that kills everyone off but your crew, and now you're fleeing and trying to survive."
You'll need to manage said crew, along with your inventory, fuel and resources as you travel through the stars, and your main aim when arriving in a new solar system is to accrue enough stasis so you can put your ship into hiberation to make it to the next one. You'll need to be reasonably quick about it, though, as you're also fleeing from the horrible apocalyptic force known as the Gloom, which will swallow up your vault if you don't make it out of the system in the correct number of turns.
To ensure your survival and make sure you've got enough resources to continue outrunning it, you'll need to study its wonderfully organised planetary maps, whose neat, top-down grid lines tell
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