The Metroid Dread difficulty update is here, addressing some criticism for the game from all sides of the spectrum.
Announced during the Nintendo Direct, the new update (2.0!) is out, and the full patch notes are available. It turns out there are a few extra things beyond the two modes, so let’s dig in real quick.
The most important/fully-featured bit is Rookie Mode, which is described as a “mode suited towards new players.” Items heal more, bosses deal less damage, bosses are easier to fight in general, you get more missiles to start with, and boss countering (melee) is simpler. A lot of the mode is tuned toward boss fights, actually! But the healing and missile count will help overall.
Dread Mode is a “one-hit” death mode (from any damage source), and can only be unlocked after you clear hard: so don’t expect to play it right away. Both difficulties can be chosen from the new game screen.
Beyond that, you get more info/stats after finishing the game, with the caveat that you need to start a brand new game after the update to see it. In other words, if you have a save at the last boss, then finish it, you won’t get the new stats. Several bugs have been fixed too.
That’s quite a “2.0!”
The following updates to the “Metroid Dread DEMO” are also now available (Ver. 2.0.0).
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