We review Tenpenny Parks, a theme park game published by Thunderworks Games. In Tenpenny Parks, players are building out their own amusement park as they compete with other players for victory points.
“Hey Tony, check out this new theme park board game.” <Tony grabs the box and you can literally see the outline of dust as he runs off with it>
OK, maybe it didn’t happen exactly like that, but anytime a new theme park board game is published, I immediately must have it. I’m not sure what is about this genre of games that attracts me so much, but I want to play them all. I mean, don’t even ask me how many hours I’ve logged in Planet Coaster…
And the newest one on my tabletop is Tenpenny Parks. Designed by Nate Linhart and published by Thunderworks Games (Cartographers, Roll Player Adventures), Tenpenny Parks will have you trying to build the best amusement park.
Tenpenny Parks is played over five rounds, with the goal of earning the most victory points. Each round takes place over five phases.
1. Gain Revenue: Earn three dollars, plus any bonuses from attractions and concession stands.2. Actions: Via a standard worker placement mechanic, you’ll take alternate taking turns placing your meeples on various locations around the board. Some are free, such as removing trees, gaining money, or taking a concession stand. While others cost money: building rides and expanding your park. Rides are purchased from the carousel location which will adjust the price you pay. Once built, you must place the polynomial-shaped tile in your park (no orthogonal touching previously placed tiles allowed) and adjust your marker on up to three tracks: Thrill, Awe, and/or Joy.3. Bonuses: Whoever is furthest along on the three tracks can choose to
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