It’s hard to overstate how easily Cult of the Lamb sinks its claws into you. You might think you know what you’re in for - a cutesy roguelite dungeon crawler with cult management mechanics and a tongue-in-cheek, macabre sense of humour. Granted, the game is that, but it’s also much more. Cult of the Lamb is a masterclass in satisfying game design choices.
The game begins with the sacrificial lamb (that’s you!) being, well, sacrificed. In one of the eeriest opening sequences in recent memory, you’re forced to trudge forwards to the place you’ll meet your doom. One thing leads to another, and you’re saved by a mysterious, chained figure called The One Who Waits, who had been imprisoned by the Bishops of the Old Faith, the very same monsters who sacrificed you. Thus, you’re given your objective - hunt down the Bishops of the Old Faith and release The One Who Waits from bondage. To do this, you’ll need to dive into dungeons and raise a mighty legion of cultists who will empower you through their faith.
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Cult of the Lamb’s mechanics will feel familiar to most players. The fast-paced, dodge-heavy combat is reminiscent of Hades, the adorable cast of critters and cult customisation options lend themselves to Animal Crossing comparisons, and the dungeons themselves will remind genre fans of The Binding of Isaac. Cult of the Lamb doesn’t do anything groundbreaking, but it sets itself apart from other games by doing everything with flair, style, and a deliberate precision that belies any implication that it doesn’t know exactly what it’s doing or wants to be.
Combat is fluid and satisfying. No matter which weapon you pick up, you’re sure to have
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