Cult of the Lamb is a unique new game that combines isometric rogue-like combat with a strange occult town management simulator. By putting these together with a Happy Tree Friends sense of humor and an interesting art style, Devolver and Massive Monster have certainly created something special.
In the game's combat chapters, players must battle against the Bishops of the Old Faith, who are minibosses that must be defeated to proceed to the final boss and complete a run. The third Bishop who lords over the realm of Anchordeep is Kallamar, a powerful squid that can be quite a troublesome enemy to face.
Cult of the Lamb features tough fights, but, despite not being the final boss, Kallamar is likely to be the hardest for many players. He has a variety of attacks that cover the entire arena and some vicious bullet hell tactics to deal with.
Kallamar, like most bosses in the game, has two phases that players must defeat. This escalation turns them into a massive threat, so players may have to face this nightmarish squid a few times to get the hang of it.
Cult of the Lamb players will find themselves spending a fair amount of time dodging during this fight. Although the lunging attack pursues the player, it will only attack when Kallamar actually catches up, so the dodging roll must be timed accordingly. If timed correctly, players can turn around and land a few hits immediately after.
Fortunately, the fireball circle moves are fairly slow and easy to dodge. Both grant players a brief window to counterattack, so they should try to stay relatively close.
The machine gun fireball attack, on the other hand, will require sprinting and dodging around the corners of the map, but will still provide players a brief counter window.
Kallamar'
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