Cult of The Lamb’s first hour had me treading carefully around the harsh reality of being a cult leader. I was a good little lamb, eager to feed my followers and ensure they had a nice place to sleep when retiring from a day of their regular duties. Everyone was happy.
Turns out I don’t quite understand the appeal of a cult. These spaces are meant to be dark, oppressive, manipulative places where the vulnerable are pulled in by leaders capable of exerting full control over them. And here I was thinking of how to best construct my developing camp so all of my furry creatures were having a great time.
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This passive approach didn’t last long. The necessities of remaining on top and keeping the faith meant I had to get nasty. I had to start sacrificing people to a higher being and resort to cannibalism to stop potential dissenters from mugging me off because I spent too long caring about myself. This must be how Republicans and Tories feel on the regular. All those beneath me are merely beings I need to tolerate as I work towards an ultimate goal, one that in the end will see me discard them altogether as I take this world and keep it all to myself.
Yep, that definitely sounds very Tory - except I’m cute, cuddly, and capable of summoning evil horrors from the great beyond to do my bidding. Certain members of the Conservative party are likely capable of that last one, but my humble little farm animal was so much more powerful, and it took me a while to embrace his position and how I needed to treat my villages as little more than cattle if I wanted to achieve success. Cult of the Lamb is so brilliant because it understands the cutesy appeal of games like Stardew
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