A dungeon by any other name would still smell… well, like a dungeon. Don't worry though, there's still plenty to explore in Temtem. Though they may not look as intimidating as classic dungeons, they can be just as challenging in this creature capture title. They're essentially huge structures with multiple rooms, levels, and enemies to fight.
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Depending on their location, you may or may not also have to contend with wild Temtem as well. The first dungeon you'll encounter is Windward Fort, which is found at the end of the Gifted Bridges. You'll have to complete it in order to rescue the Dojo leader Sophia.
The Windward Fort may as well be a tourist destination, considering how many modern-day people are roaming around. It could be considered a glorified ruins that are still in relatively good shape, with the main damage being huge holes in the floor.
The problem is that these holes are too wide to be jumped over, so you'll have to stick to crossing points or take the stairs to another level for a place to cross. The goal is to reach the top, in order to confront the leader of the Belsoto gang that has taken over — Lady Lottie.
Since Windward Fort has been overtaken by nature in many ways, there are wild Temtem roaming around. Sadly, there isn't a lot of variety, and you'll find yourself fighting plenty of Skails (Neutral-type) and Scarawatts (Electric-type). They're not particularly dangerous, but tend to have one or two hard-hitting attacks which can eat away at your team's health. It's worth catching one of each, since Electric-types are quite effective at this time, and Skail can be pretty tough if trained properly.
This area can be considered a
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