My dearest Dragonlands explorers—we’ve got some patch notes to get into! Lots of changes to discover in 12.12, but the focus here is three-fold: balance the overperformers (and under, but mostly over), lower the power of 1-costs, and increase the speed of combat by reducing the durability of various traits and units. Rodger «MinionsRpeople2» Caudill Patch Highlights TFT Turns Three! Wow, three years old—that’s almost old enough to drive! Birthday Fluttercake To celebrate our third anniversary, we’ve got a mission for you to complete and earn Birthday Fluttercake! It bugs me just how cute they are. Mission Name: 2-Star Birthday- Play 3 Games of TFT! Reward: Birthday Fluttercake Little Legend Large Changes Large, like our LP gains.
Treasure Dragon We’re experimenting with ways to smooth out the awkward transition from one shopping phase (Treasure Dragon) to the next by removing the automatic shop refresh and econ in between Treasure Dragon and the 5-1. This automatic refresh often surprised players more than anything as it defied expectations that every other round of TFT has created. This often led to awkward scenarios of forgetting to lock shop/pick up a unit, or just an awkwardly long timer.
This will remove a small amount of extra gold that was generated by this free econ transition. Start of round gold and an automatic shop refresh is no longer triggered at the start of 5-1 (round after Treasure Dragon) Removed the 3 second ‘transition’ phase between Stage 4-7 and Stage 5-1 Treasure Dragon content is no longer automatically selected 2 seconds before 4-7’s 60 second round ends Pace of Combat Don’t make a Dragon pun. Don’t make a Dragon pun.
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