Mario + Rabbids: Kingdom Battle was a pleasant surprise. A charming game that married Nintendo’s Mushroom Kingdom with the chaos of Ubisoft’s Rabbid mascots and crammed it into a game that was, well, pretty much a cartoon interpretation of the tactical strategy series XCOM.
It was an unlikely early hit on the Switch. Ubisoft was able to offer a different kind of game than Nintendo was offering in its first-party titles. Apparently, that was the seed that led Ubisoft Milan Creative Director Davide Soliani to Mario + Rabbids. Talking to Engadget, he said, “[We] should create something that makes sense from Ubisoft’s point of view, something not happening in Nintendo’s catalog.”
Ubisoft fulfilled that brief with Kingdom Battle. Soliani added: “We can match the aesthetics [of Super Mario], using and misusing the elements…. The contrast is the drive.” That’s the context for this sequel, too.
In Mario + Rabbids: Sparks of Hope, Mario et al. (and their Rabbid equivalents) face a shared threat, called Cursa. The blended worlds of Mario and Rabbids are being contorted by darkness, but this time it’s a little more galactic. Expect to see varied worlds, à la Mario Galaxy, with the Lumas of that game being transformed into Sparks, elemental sprites that work like summonable magic attacks in the many, many battles.
That may sound new to anyone that played Kingdom Battle, but there are far bigger changes afoot. We’re yet to play the game, but judging from the new teaser and Davide Soliani’s explanation, it’s going to feel different – less of an XCOM tribute and something between tactical strategy conventions and the manic dashing and leaping of typical Mario games.
Your party of three heroes can now move around in real-time, no more
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