I love XCOM as much as the next guy. The original reinvented turn-based tactics to such an extent that it practically invented a new genre. I’ll admit I’ve never played UFO Defense, on account of being in the womb at the time, but Firaxis Games’ Enemy Unknown is a stone cold classic. It’s just a shame that it’s not as good as Mario + Rabbids Kingdom Battle.
Before you execute me for heresy, I understand that XCOM is great. I understand that it revolutionised the genre. I said as much in the first paragraph. It’s got complexity and depth that Mario can only dream of, and some people even enjoy the fact that it’s as hard as nails. Have you ever actually saved Earth? Really? Didn’t think so. One thing XCOM doesn’t have, however, is Rabbids.
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I’ve got no particular affection for the Rabbids themselves. I’ve only played a handful of Rayman games, and none of them even had Rabbids in them. I didn’t know that Rabbids and Rayman were even connected until a couple of days ago to be honest, I just assumed they were some Minion-esque creature that Nintendo had licensed for its Mario XCOM game. But the Rabbids, specifically in the one game I’ve played, represent something more than that. They represent fun.
For all of XCOM’s greatness, it isn’t actually all that fun. It’s enjoyable to play (when you’re not getting your arse thoroughly kicked), but it’s intense and gruelling. That feeling you get when you beat a wave of aliens? It’s more relief than joy, isn’t it? That’s not the case in Kingdom Battle, because your enemies are weird mutant rabbits. Some of them are giant weird mutant rabbits. Your teammates are weird mutant rabbits, too, sometimes. The frivolity goes further than the
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